================================
=== ZenGL 0.2.9 (2012.05.29) ===
================================
[00000000ms] Begin
[00000001ms] Current mode: 1920 x 1080
[00000930ms] wglChoosePixelFormatARB: zDepth = 24; stencil = 0; fsaa = 0
[00000952ms] GL_VERSION: 4.3.0
[00000952ms] GL_RENDERER: GeForce GTX 670/PCIe/SSE2
[00000952ms] GL_MAX_TEXTURE_SIZE: 16384
[00000952ms] GL_ARB_TEXTURE_COMPRESSION: TRUE
[00000952ms] GL_EXT_TEXTURE_COMPRESSION_S3TC: TRUE
[00000952ms] GL_SGIS_GENERATE_MIPMAP: TRUE
[00000952ms] GL_MAX_TEXTURE_UNITS_ARB: 4
[00000952ms] GL_EXT_TEXTURE_FILTER_ANISOTROPIC: TRUE
[00000952ms] GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
[00000953ms] GL_EXT_BLEND_FUNC_SEPARATE: TRUE
[00000953ms] GL_MAX_RENDERBUFFER_SIZE: 16384
[00000953ms] GL_EXT_FRAMEBUFFER_OBJECT: TRUE
[00000953ms] WGL_PBUFFER: TRUE
[00000953ms] Support WaitVSync: TRUE
[00000970ms] Texture loaded: "Data\Name.PNG"
[00000976ms] Texture loaded: "Data\font_1-page0.tga"
[00000980ms] Texture loaded: "Data\font_1-page1.tga"
[00000982ms] Texture loaded: "Data\PBT.PNG"
[00000983ms] Texture loaded: "Data\PBT_g.PNG"
[00000986ms] Texture loaded: "Data\PBT1.PNG"
[00000988ms] Texture loaded: "Data\PBT1_g.PNG"
[00000989ms] Texture loaded: "Data\gun1.PNG"
[00000990ms] Texture loaded: "Data\gun1_d.PNG"
[00000990ms] Texture loaded: "Data\bullet.PNG"
[00000991ms] Texture loaded: "Data\goal.PNG"
[00000991ms] Texture loaded: "Data\mgoal.PNG"
[00000993ms] Texture loaded: "Data\bam.PNG"
[00000994ms] Texture loaded: "Data\zepelin.PNG"
[00000994ms] Texture loaded: "Data\bomb.PNG"
[00001001ms] Texture loaded: "Data\particle1.PNG"
[00001007ms] Texture loaded: "Data\particle2.PNG"
[00013944ms] Average FPS: 118
[00013944ms] Timers to free: 2
[00013944ms] Textures to free: 18
[00013944ms] Fonts to free: 1
[00013959ms] End
